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Exporting unity models to fbx
Exporting unity models to fbx













There aren't many textures other than the sidewalks. Here is a screenshot of my project if it helps. Recalculating normals.Ī polygon of Mesh 'CityEngineMaterial_m' in Assets/DigiRoc/Roads/DigiRoc_0.fbx is self-intersecting and has been discarded.Ĭan't import normals, because mesh 'CityEngineMaterial_10_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineMaterial_11_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineMaterial_1_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineMaterial_2_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineMaterial_3_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineMaterial_4_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineMaterial_5_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineMaterial_6_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineMaterial_7_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineMaterial_8_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineMaterial_9_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineMaterial_m' doesn't have any.Ĭan't import normals, because mesh 'CityEngineShapeMaterial_m' doesn't have any. Mesh 'CityEngineMaterial_6_m' has no normals. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) I have followed the Esri page on how to export as well as this video with no luck. The buildings generated by the engine have a default rule applied when I got the map data. I'm using the "Building_From_Footprint.cga" for buildings that I have drawn shapes for and the "Complete_Street.cga" for the roads I have drawn as well. fbx generated by CityEngine into Maya and it is invisible there too.

exporting unity models to fbx exporting unity models to fbx

Hello! I've been running into an issue where exporting my models renders them invisible in Unity.















Exporting unity models to fbx